Changes to the module
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After the next reset, the new Domains should all be working properly. This may still need a smidgen of testing, but it looks good.
Additionally:
Very clever players learned awhile back that if you tie someone up, and make a climb check, the person you tied up is automatically moved to you. We have now adjusted climb checks to reflect the fact you're dragging someone on your climb.
We have also added swimming suits, these items give a +2 bonus to swim checks when you're wearing them.
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There, it's in the right place now.
New chat command will go live after the next reset.
.roll "dicetype"
and
.roll "ability"
and
.roll "skill"
This chat command will allow you to roll dices, ability checks and skill checks (skill checks are not yet implemented)
Details on how it works are here /forum/viewtopic.php?p=698092
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Forced the DC for armor modification to 0, should let anyone with the skills modify armor without any risk of failure now. (full investigation on an elegant solution will come when I have some time)
Added some more gems and socketed items.
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Hanse Seeds are fixed, plant away and enjoy the benefits.
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Area added to the hullack to reflect some recent events.
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Small change.
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Fixed the Mushroom outside the drow castle.
Edited part of the Underdark related to a plot.
Added a massive complex multi-area dungeon to the server that none of you will ever find! Start your searching!
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Made some final fixes to the CARES system in my new dungeon.
Still doesn't seem like anyone's found it yet! -
Made a few alterations to the face lift areas and added some things to find. Altered the Temple of Lathander. Should be in next reset.
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Redux done of East Gate and East Way Road
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2 new Redux areas added. South East Outskirts and Calantar's Way North.
The mustard colour sky at night in the SE Out Skirts will be fixed with next reset.
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Added redux of North Gate and Zhent Grounds
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Fixed sphere spells to follow better I hope
circle against good/evil / invis sphere / silencefixed web/entangle spells to no longer give you permanent speed/dex penalties
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Thunderholme looks different now!
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Put in a 'new' quest for levels 1 - 5. Some might recognise this as a remake of an old quest, now with more efficient use of resources and rebalanced with a few additional tweaks here and there. Post any bugs that need reporting or feedback to the relevant forums.
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New area.
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Put in a new quest for levels 4-10. Please provide any feedback here
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The quest formerly 'Man Undercover' has been revamped for slightly higher levels, now 5-9 instead of 3-7. Please post any feedback on the Suggestions Forum.
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Put in another new quest for levels 3 - 7 - Worse Things Happen at Sea. Please post any bug reports or feedback in the usual places.
Dead Cold Up North and Stoned have hopefully all of the issues resolved now.
Increased the rewards for Wyvernwater demon hunting substantially.
Wine for the Thirsty is now for levels 3 - 6
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The Stormhorns West has been rebuilt and has a spawn system to represent the Grodd goblin forces in the area.
BE WARNED: Crossing the river and entering deep into the Grodd lands is a deadly excursion. The spawns there can be and often are harsh. Enter the area across the water with extreme caution.
Note: The cave with the quest in it is over the water, but should be relativity safe to get to.