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    Pure class ranger store suggestions

    Scheduled Pinned Locked Moved Implemented/Closed Suggestions
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    • O-louthO
      O-louth
      last edited by

      There has long been talk of this store being made, but it seems to be stuck in the long list of to dos our busy dms have. To help speed things up, I will make some suggestions for it. They are all pure class ranger only, and should not be used with UMD. Some of the items are based on themes like the druid store, meaning they should not be mixed and matched.
      Themes: Beastmaster, dual wielder, archer

      Gloves of the Beastmaster
      These gloves assist the ranger in nurturing, assisting and commanding the beasts of the wilderness.

      • 50 charges
      • Awaken 5 charges
      • Greater magical fang 3 charges
      • Magical fang 1 use a day
      • +3 animal empathy
      • +3 AC vs animals and wild beasts

      Bracers of archery
      These bracers carry elven runes, and seem to assist the ranger in ranged attacks.
      • Bonus feat: Rapid shot
      • 5% piercing immunity

      Bracers of the twin blade
      These bracers assist the ranger in wielding two weapons at once, even when using heavier armor than leathers. (SHOULD NOT be used in heavy armor)
      • Bonus feat: Two weapon fighting
      • Bonus Feat: ambidexterity

      Sword of natures fury
      A favored weapon with rangers serving the oath. (do not use unless FE outsider, undead or abberation.)
      Scimitar
      +2 acid damage
      +1 enchantment vs. undead, abberations and outsider.
      +1d4 magical damage vs outsider
      +1d4 divine damage vs outsider
      1d4 negative damage vs. abberations.

      Archers bow
      (do not use with beastmaster or dualwield items)
      These bows of elven design, enables the ranger to take down his prey from afar.

      • Longbow (shortbow version too?)
      • +1 AB
      • +3 mighty

      Second Wind
      A trusted ally of any true ranger wielding two weapons, Second Wind is the perfect partner to pick apart your foes in combination to your primary weapon. (Must only be used when dual wielding, in the secondary hand.)
      Dagger

      • +2 AB
      • +1d4 slashing damage

      Defender
      Sometimes, it is better to dodge than to charge. (must be used in offhand, most not be used with other themed items)
      Dagger:

      • +2 parry
      • Bonus feat: Improved parry (because what ranger with respect for themselves has 13 int to take the feat)

      Ring of natural attraction
      Popular amongst the foresters of the region, these rings enable the ranger to bond with nature even more.
      Ring:

      • Bonus ranger spell slots: 1/1 1/2

      Rangers wetstone
      Every ranger worth his salt, knows that keeping their equipment in good shape is the only way to stay alive.
      10 charges:

      • Magic weapon (3) 1 charge
      • Keens edge (x) 5 charges

      Giants Bane
      These greatswords are popular amongst the hunters of giants and trolls. (Do not use unless FE: Giant)

      • Greatsword
      • +2 bludgeon damage
      • +1d6 piercing damage vs giants
      • +2 enchantment vs. giants.

      Leaf mail
      These scalemails (4/4) consist of a delicate design of leaf shaped iron plates. Tiny pieces of leather on the back of the leaves, dampens the noise the ranger would otherwise make when sneaking towards an enemy.
      • +1 AC
      • +3 hide
      • +3 move silent
      • Bonus spellslot: ranger lvl 2

      Thick hide armor
      This studded leather, is the perfect mixture of protection and mobility, keeping the ranger well protected as he roams the wilderness.

      • +1 AC
      • 10% immunity to piercing, slashing and bludgeon

      Stalkers leathers
      These types of leather armor not only protect the ranger, but also enables him to move more swiftly through the forest, remaining unseen.
      Leather (2/6)

      • +1 AC
      • +3 move silent
      • One with the land 1 use a day

      Character: Wouldnt you like to know?
      Olouthitis: Character does awesome things for a few months, but inevitability hijacks an air ship and crashes it into an evil faction head quarters screaming battle cries.

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      • Prof. MisclickP
        Prof. Misclick
        last edited by Prof. Misclick

        Professor v8101

        • Implemented with some modifications

        Two merchants

        • Arabel: Outskirts Calanter's Road
        • Collinwood

        Happy Gaming.

        Retired

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