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    Frost giant zombies

    Scheduled Pinned Locked Moved Closed Bugs
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    • Gloomy_SundayG
      Gloomy_Sunday
      last edited by

      Area name: all of them
      Issue Location:everywhere
      Quest Name: irondrake cave

      NPC Name: Zombie Frost Giant Shaman and Zombie Frost Giant Warrior
      Server Version:220918 Echo 7683

      Issue Description:. When zombified frost giant shamans have around 300 hp, and use only a sling. Dunno if it's a bug or as intended but here it is.

      The frost giant warrior when zombified comes armed with a two blades sword, a weapon he isn't proficient with, necessitating any would be necromancers to bring along multiple weapons.

      The frost giant champions are unarmed.

      Give everyone a great axe by default and the world will be a better place

      I'm quitting Barabus Fen, he was a character I made for the election and in retrospect I should have quit him after the result as you can only wander around insulting Verks clergy robes for so long before it gets old.

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      • ZoolZ
        Zool
        last edited by

        Nope.

        These are NPCs you fight on quests. Those are the weapons they have.

        When you animate them, they have what they have. They don't change.

        > !!!MOLES for the MOLE GOD!!!

        G 1 Reply Last reply Reply Quote
        • G
          greenlung @Zool
          last edited by

          So they can use a double sword when alive but when they’re zombies they forget how to..?

          Gloomy_SundayG ZoolZ 2 Replies Last reply Reply Quote
          • Gloomy_SundayG
            Gloomy_Sunday @greenlung
            last edited by

            @greenlung said in Frost giant zombies:

            So they can use a double sword when alive but when they’re zombies they forget how to..?

            Yeah, they dont have 2 weapon fighting or ambidexterity feats

            I'm quitting Barabus Fen, he was a character I made for the election and in retrospect I should have quit him after the result as you can only wander around insulting Verks clergy robes for so long before it gets old.

            1 Reply Last reply Reply Quote
            • ZoolZ
              Zool
              last edited by

              That's how they are when alive.

              > !!!MOLES for the MOLE GOD!!!

              1 Reply Last reply Reply Quote
              • ZoolZ
                Zool @greenlung
                last edited by Zool

                @greenlung so,yes but also no.

                They don't know how to use one effectively while alive either.

                When you animate a dead monster, it's literally an exact copy. The only changes are from reagents.

                > !!!MOLES for the MOLE GOD!!!

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                • SpiffyMeisterS
                  SpiffyMeister
                  last edited by

                  Sounds like a bug on frost giants

                  Puffy's bumbling Scum-goblin minion.

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                  • Gloomy_SundayG
                    Gloomy_Sunday
                    last edited by Gloomy_Sunday

                    thats cool, i mean i brought it up in discord and was told it was a bug. I can use .equipsummon to give them a great axe but it seems to be hit or miss whether they actually use the item you give them.

                    I'm quitting Barabus Fen, he was a character I made for the election and in retrospect I should have quit him after the result as you can only wander around insulting Verks clergy robes for so long before it gets old.

                    ZoolZ 1 Reply Last reply Reply Quote
                    • ZoolZ
                      Zool
                      last edited by

                      So, we could do this, but the quest would be harder.

                      I don't know why they were made with two ended weapons and no feats, but it may be to intentionally lower Thier AB

                      > !!!MOLES for the MOLE GOD!!!

                      1 Reply Last reply Reply Quote
                      • ZoolZ
                        Zool @Gloomy_Sunday
                        last edited by

                        @gloomy_sunday that might be a bug. I thought I made it delete what was in their hand, before equipping a new item,to avoid the AI deciding what to use (unless the item was equipped by a necro,so you don't equip it with two weapons, then your cool weapon get deleted when you give it the second one)

                        But default weapons, should get deleted upon you giving them a new one.

                        > !!!MOLES for the MOLE GOD!!!

                        CadizC 1 Reply Last reply Reply Quote
                        • CadizC
                          Cadiz @Zool
                          last edited by

                          the ogre champions have the same issue, the lack of feats allowing them to use the weapons is offset by their raw power and damage potential.

                          use .equipsummon to give them a greataxe or sword and you will get more out of them

                          Zool's rule - don't be a dick.

                          1 Reply Last reply Reply Quote
                          • ZoolZ
                            Zool
                            last edited by

                            Just bare in mind that, the only undead that were made "to be undead" are the special ones you can dig up.

                            If you didn't dig it up, no one said "this is how I want the undead creature to be"

                            The DM was designing a monster to be fought by PC's,while it is alive.

                            So, any requests to change none dug up undead is just a no, because it's a request to change the monster, not the undead version.

                            > !!!MOLES for the MOLE GOD!!!

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