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    Deafening Clang removes Flame weapon when it runs out

    Scheduled Pinned Locked Moved Closed Bugs
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    • O-louthO
      O-louth
      last edited by

      I have experienced it a few times now, so figured Id bug report it.
      If a sword has Flame weapon on it, and you cast Deafening clang on it also, the spells both functions. But as soon as Deafening clang runs out, it removes the flame weapon.

      Character: Wouldnt you like to know?
      Olouthitis: Character does awesome things for a few months, but inevitability hijacks an air ship and crashes it into an evil faction head quarters screaming battle cries.

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      • toportimeT
        toportime
        last edited by toportime

        Yeah, that is pretty odd, Deafening clang is only 1round/caster lvl, where Flame Weapon is 2turns/lvl. (At least that is the vanilla timing, and nothing listed on the Forums Spell Changes that I can find)

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        • M
          MadsAP
          last edited by

          Have you tried to cast the two directly after one another, to test if it's not due to the duration of flame weapon ending?

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          • SpiffyMeisterS
            SpiffyMeister
            last edited by

            IMO, consider it the price of being allowed to have deafening clang AND flame weapon up for that delicious +7 dmg a round.

            Puffy's bumbling Scum-goblin minion.

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            • ZoolZ
              Zool
              last edited by

              Weird bug though.

              > !!!MOLES for the MOLE GOD!!!

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