• Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Search
  • Register
  • Login
City of Arabel
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Search
  • Register
  • Login

Treasure Map Suggestion

Scheduled Pinned Locked Moved Implemented/Closed Suggestions
3 Posts 3 Posters 138 Views
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • S
    SteelsSweets Banned
    last edited by 6 Mar 2021, 04:46

    IMO it needs to be scripted so you have to mechanically be holding a shovel to be able to trigger the treasure spawn.

    I just accidentally walked over a spot that I had a map for and even though I didn't have shovel equipped, it triggered the treasure and ate the map.

    It was a map I was holding for someone else too. :(

    1 Reply Last reply Reply Quote
    • P
      Puffy
      last edited by 6 Mar 2021, 10:31

      tbh seems to be a lot of hard work for a very small issue :) Its much better script wise to just check if the PC has the shovel in their inventory. If you don't want to trigger maps, its best to be careful where you go.

      @SpiffyMeister
      the real bench mark for success is if you seduce a puffy pc or npc
      @Prof-Misclick
      Puffy said "Don't you trust me? Then vote yes NERD!"
      #scaredofstrongwomen

      Z 1 Reply Last reply 6 Mar 2021, 16:19 Reply Quote
      • Z
        Zool @Puffy
        last edited by Zool 3 Jun 2021, 16:20 6 Mar 2021, 16:19

        @Puffy Hey Puffy, I looked at the script and it's not a lot of work to do this really, and, in fact, it would make the check for the shovel a lot less processor intensive (not that it matters on this kind of scale - you just mentioned it being "better" script wise so I assumed you meant efficiency?)

        Currently, it searches every item in the players inventory, if it finds a bag, it checks it's contents for the shovel too, that's a whole lotta looping through items when you could just check at worst, the two hand inventory slots.

        I am aware I just volunteered to do this though...

        It's not at the top of my list, but, as it's a pretty small script change, I might get it done when working on something else, possibly.

        Don't hold your breath

        > !!!MOLES for the MOLE GOD!!!

        1 Reply Last reply Reply Quote
        • 1 / 1
        1 / 1
        • First post
          2/3
          Last post