City of Arabel
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Search
    • Register
    • Login

    [Closed]Change Bless Weapon

    Scheduled Pinned Locked Moved Implemented/Closed Suggestions
    3 Posts 3 Posters 124 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • sharkinajarS
      sharkinajar
      last edited by Prof. Misclick

      While a very good weapon against undead, it's pretty darn niche in my opinion. would be a lot more useable and make sense as paladins are the bane against evil and undead to be +1 enhance, +1d4 divine vs undead, +1d4 divine vs evil, and a longer duration of 2 mins / lvl instead of 1 min / lvl.

      1 Reply Last reply Reply Quote
      • CrazyZlericC
        CrazyZleric
        last edited by

        I think thats a good change, aslong as the evil and undead part stacks. Maybe make it a 1d6?

        1 Reply Last reply Reply Quote
        • Prof. MisclickP
          Prof. Misclick
          last edited by Prof. Misclick

          5:34 PM] Professor Misclick: It's also a 1st level spell
          [5:34 PM] Professor Misclick: Which paladins get at lvl 4 now
          [5:34 PM] Zool: lol, yeah
          [5:34 PM] Zool: pretty amazing
          [5:35 PM] Professor Misclick: So changing it to effect all evil is OP
          [5:35 PM] Professor Misclick: Magic Weapon is 1hour/level for a flat +1
          [5:36 PM] Professor Misclick: BW is 2 turns/level for +1 and massive situational damage.

          It's fine as it is. Were we to not have adjusted the paladin spell progress I'd be more open to a buff of some paladin and by proxy ranger/bard spells. We decided to give these classes, more spells and earlier.

          Retired

          1 Reply Last reply Reply Quote
          • 1 / 1
          • First post
            Last post