Gnoll Peaks quest
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The total gold reward was actually calculated for three people, the two mages declined a share to help us recoup the losses.
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They are too good for us! ♥ We are not worthy of them.
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Oh yes, backspawns. All the way back was riddled with gnolls. "We are done. Oh, no, we are not." Doing this quest was like participating in the event. It was fun! But DM don't like us and kept all the loot. :winking_face:
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Clearly a bug, it should grant more gold and exp. Plus I even got cool themed loot for it :( Probably set up the waypoints wrong :P
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iXP changed to iQuestXP on quest giver v6449
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Quest does not drop loot.
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This masochistic grind also only gives 180 gold per person. Enough for 1 serious healing potion, and it takes weeks of saving up supplies to even be able to attempt this. Also because of drop changes none of the gnolls have any drop bags when they die, so don't even drop meager 1-10 gold anymore.
This was behind the locked door where it can't be reached
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Whilst not a bug report, I'd suggest the gate at the end of the quest have its lockpick DC reduced to 30-35 or be made bashable.
Or have a key drop on the boss.
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@Mortui said in Gnoll Peaks quest:
Whilst not a bug report, I'd suggest the gate at the end of the quest have its lockpick DC reduced to 30-35 or be made bashable.
Or have a key drop on the boss.
The area isn't quite done yet, I plan to add slaves you can save from the gnolls. But to reach them you'll need to pick the lock or use a knock spell, to encourage a little thinking. Knock scrolls should be a part of the loot drops as well :)
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ZQA: Gnoll Peaks No loot waypoints (Intentional?)
ZQA: Gnoll Peaks: Mines Loot waypoints seem to be set up properly
ZQA: Gnoll Peaks: Slave Pits Loot waypoints seem to be set up properly -
Spiffy said there were two problems. There was some kind of spawn script making it a high chance that no loot at all would spawn, period. Like 32% chance it would be an empty quest. Also that a quest reset device wasn't put into it so it wasn't spawning any loot boxes at all anyway because of that.
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Reset placeables in place - confirmed
Loot placeables were missing treasure script - perhaps resolved -
Resolved