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    Change to healing potions, so they heal accordingly

    Scheduled Pinned Locked Moved Implemented/Closed Suggestions
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    • GumbaG
      Gumba
      last edited by

      Given the revamp on HP, I think the healing could be rebalanced - basing this on the 5 th edition;

      • Cure minor wounds, 1d4;
      • Cure small wounds, 2d4+2;
      • Cure moderate wounds, 4d4+4;
      • Cure serious wounds, 8d4+8;
      • Cure critical wounds, 12d4+12;
      • Heal Potion, 70 HP healed.
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      • SpiffyMeisterS
        SpiffyMeister
        last edited by

        Cure minor can stay 4 hp imo. rest is worth considering.

        Puffy's bumbling Scum-goblin minion.

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        • PuffyP
          Puffy
          last edited by

          Can we just give potions a fixed rate. If you want a bonus, invest into heal?

          @SpiffyMeister
          the real bench mark for success is if you seduce a puffy pc or npc
          @Prof-Misclick
          Puffy said "Don't you trust me? Then vote yes NERD!"
          #scaredofstrongwomen

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          • SpiffyMeisterS
            SpiffyMeister
            last edited by

            Puffy, that sounds like you're trying to make this more complicated.

            Puffy's bumbling Scum-goblin minion.

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