Changes to the module
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v3090
Army Camp is now completed and open to the public
Militia Barracks Door now function normally
Crown Forces are now located in Army Camp
Crown Forces bells are now located in Army Camp
The Eastern Citadel Gate has been retired
Citadel has been updated to reflect the departure of the poor
Ilmater temple has moved to Old Town
Citadel has been updated to reflect recent Militia changes -
v3093
Conscript wages should be available
Conscript door should now unlock
PD/WW/PDKs replace your private room keys with the new ones in the room key bag
tracker.php?p=1&t=2191 should be fixed -
v3095
tracker.php?p=1&t=2192v3096
bugs fixed
tracker.php?p=1&t=2166
tracker.php?p=1&t=971
Added variables to Hardcastle estate; HC Guards should spawn there now -
v3098:
Added a neat and cool contraption/invention/doomsday weapon - Will be unveiled In-Game.v3099:
Fixed: -
v3101:
Fixed:-
tracker.php?p=1&t=2185 -- Player input will be needed to ensure the mentioned bellow is fixed and working as intended.
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Fixed various issues regarding Passive Abilities of Kits going missing. Fixed scenarios: Gem Socketing, Death and Beatdown/Sparring. Regaining the missing Passives will be automated with a timer of 10-20 seconds in those key scenarios.
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After dying, once you Respawn/Get Raised and leave the Fugue the Passives will be re-added after 15 seconds.
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After Socketing a Gem into an item the Passives will be re-added after 15 seconds
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After Beatdown/Sparring it is said the Passive are also taken. Once Subdual affects are removed, the Passives will be re-added after 15 seconds
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v3102:
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Removed for now the automated fix for Fighter Kits and will revisit it at a later time, as it is not working properly.
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Introducing instead a new Dot Command: .resetkitDO NOT USE
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v3105
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Removed the dot Command .resetkit as it was a gateway for exploitation. Will seek other safe ways to have it resolved.
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Fixed Script of the Goblin Suicide Bombers and had them re-balanced - They are still dangerous.
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Fixed: tracker.php?p=1&t=2205
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v3111
Forgotten glade has had its access removed
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v3109
Fixed:
v3112
Fixed:
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- Gemstones and Whetstones now buyable. Look for them IG!
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Made more tweaks to the Phoenix Egg
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V3113
Made the Fine Hells bath into a sauna.
Removed unused plot areas
Worked on Dalelands maps
Fixed tracker.php?p=1&t=2224 -
v3114:
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Adjusted Crafted Stoneskin Potions. They will now be produced in stack of 2, instead of 1, per successful craft.
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Modified all Hard Skin Recipes Drop in quests and their Brewing cost has been increased.
v3115:
- Song will now be applied to Falchion and Shortspear without any issues.
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v3116:
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Fixed the message New Character receives when they log in - Now it will show the correct amount of Gold they were given.
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Added in some more tools of mass destruction for Spiffy.
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v3118:
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Added a new Item called Rotten Eggs, these should now replace the Old Purifying Tomatoes. They will not cause damage and will still be fun to use, with a new pelting system I designed.
- Removed the old Tomatoes from the Dirty Kid Merchant and the Bazaar and replaced them with the new produce. Happy pelting!
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Increased the price of Ethereal Essence at the Bazaar.
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v3120:
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Fixed: tracker.php?p=1&t=2066
- I tested it to ensure all works well and without any exploits, but do let me know if anything is out of order and if it works as intended now.
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Fixed: tracker.php?p=1&t=2232
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Fixed: tracker.php?p=1&t=2231
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v3125
Dales areas now available IG
Lhal Estate function! Contact PCs IG for more info -
Rumors updated.
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There is a new npc in old town named "Hooded Elf"- do not accept his quest as it is presently bugged. I will announce when everything is working.
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v3139:
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Fixed loads of tiny bugs that are either exploits/werent reported.
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Scripted tons of stuff and features for the Chaos Brigade
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Cobble Demon Quest and Monument of Ooze still need a few tweaks, but they are effectively /open for players to smash/. Both are located in Old Town. Have fun!