Changes to the module
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The above also includes the spell "Dismissal"
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Various loot changes on commonly done quests. Feedback appreciated.
Update to the Temple of Furies.
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Far sight ward is now the counter for spirit projection.
It had no counter before this, so… it was a bit mental.
Now a basic farsight ward will break the spirit projection, and a greater one will give you a chance of pulling the name out of the mind of the one projecting. (note, abjurers get bonusses to this, and specialised abjurers cast farsight ward as though its the lowest form of greater farsight ward)
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ElementalOrb (positive) on the fey mancer, is now "Rainbow Orb"
Which randomly selects damage type from fire, acid, electrical, cold, sonic, and negative, instead of what it was, which was positive, which is a damage type we want to avoid, as well as being pretty OP as it's entirely unblockable.
Now you have a chance to use negative damage, which is harder to block, or one of the elemental damages (sonic counts as elemental oddly enough)
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Were-beetle subrace implemented.
Half beetle subrace implemented.
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Ettercap subrace available. Please report any bugs related to appearance with this one.
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Updates to: Temple of Furies, and Citadel, as of next reset.
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You can now rest in heavy armor.
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Trash barrels everywhere
Bloody ears no longer a must to enter the ruin gardens
Lhal's Estate updated
Adventure's Guild retired -
Dwarven Embassy Updated
Thunderpeaks Updated
Thunderholme Quest removed, now available as an explorative area
Various bug fixes sorted
Alleyways should work a bit smoother now
Frosties quest NPC is now located in the Thunderpeaks
Pit no longer has ant queens, drows or death beetles
Twisted Maze and HC Estate can now see sendings -
v3030
Dwarven Embassy Update
Arabel, North Update
Arabel, North: Ruins Update
Arabel, North: Interiors UpdateGnomes, dwarves and halfling NPCs can be seen moving over to Arabel, North. Elves and humans are now the strongest majority in the Citadel
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New crafting stations to various places, lore added to various loot chests and also some reflection on recent events IG
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v3032
Updated to Arabel North, gate issue now solved
Meister Karl has moved to the market in Arabel North
Stores in Arabel North are not no longer locked
Eveningstar and Castle Too Expensive has had some updates!
Thunderholme can now be reached
LOADS of bug reports fixed -
Shaved off size on Maleen's Spire, should be much less laggy etc now
Seldarine Shrine is gone from Spire, FOIG for further details -
Numerous loot changes across quests. Some were fine, others were buffed, rest were balanced.
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v3072
bug fixes:
tracker.php?p=1&t=2087 (also put a note on it not to dye it)
tracker.php?p=1&t=2091
tracker.php?p=1&t=2090
tracker.php?p=1&t=2093
tracker.php?p=1&t=2141 (variable was misspelled iBaseMaterial instead of iBasicMaterial)
tracker.php?p=1&t=2111
tracker.php?p=1&t=2131
tracker.php?p=1&t=2113
tracker.php?p=1&t=1859
tracker.php?p=1&t=2128added spawnpoint to Hardcastle estate
added additional retainer bedroom to HC estate
removed duplicate buzzer in HC estate
added bellchain to Kanthea's Tower
added trash barrels to Kanthea's Tower
increased the buying power of the Reader brothers -
v3073
Changes to Animal Bone Arrows and Dire Animal Bone Arrows viewtopic.php?p=967372
Moved NPCs back from the cage in Shylocks. This is not your cue to start spamming AoE spells, but hopefully this will solve some of the issues. BE SMART!Bugs fixed/addressed
tracker.php?p=1&t=1989
tracker.php?p=1&t=1894
tracker.php?p=1&t=1417
tracker.php?p=1&t=2057
tracker.php?p=1&t=2014
tracker.php?p=1&t=2144
tracker.php?p=1&t=2056
tracker.php?p=1&t=2141
tracker.php?p=1&t=2037 -
Dwarven embassy now serves only as an embassy, dwarven faction has been retired
Thunderholme is now closed off IG and Thunderpeaks been updated
Penal Legionnaires have been set up as real guards
Armigers now act like real guards -
Militia barracks now based in Arabel North
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v3090
Army Camp is now completed and open to the public
Militia Barracks Door now function normally
Crown Forces are now located in Army Camp
Crown Forces bells are now located in Army Camp
The Eastern Citadel Gate has been retired
Citadel has been updated to reflect the departure of the poor
Ilmater temple has moved to Old Town
Citadel has been updated to reflect recent Militia changes