Customising armour/clothes with haks
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I'll investigate this once I'm done with the other two things I'm working on.
Thanks guys.
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I'm pretty sure I could implement skipping certain appearances fairly easily by simply checking the appearance number, and if it's one of the restricted ones, simply running the move to next appearance bit of the script again.
And there you have it. Proof that I don't know the first thing about NWScript. Seriously, though. If you implement this, I will be happy in ways I probably shouldn't be. That I can't customize my armor irks me to no end lol.
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It irks me too, I'll will get round to sorting it out at some point in the near future now I have some fairly simple solutions to hand
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I know I'm still rather new to this server. But regardless, I'd like to take this moment to thank you, Zool. I've been here for maybe a month so far, if that. And already I have seen you doing an insane amount of work. Thank you for your efforts.
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Appreciated.
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Zool,
When this gets fixed, you get a great big virtual hug and high five! You IZ R TEH MANZ!
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Moloch will like those dummies. How many screens do you have to scroll down in the toolset to get through all the tiny individual scripts they use?
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Yeah, that is the horrible thing about it. Its a lot of resources.
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Yeah, that is the horrible thing about it. Its a lot of resources.
I recall quite a few years ago that Moloch farmed out some repetitive resource file editing to a number of us.
Anything that can be helped with ? -
If someone wants to go through the entire thing, and reduce it down to the minimum scripts/conversations possible, that would help.
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Unfortunately, the systems above haven't been updated to account for the new content delivered in the 1.69 patch, much less custom content.
They simply don't work in their current state (I preformed some cursory tests, locally).
And yes, the number of additional resources required to make them function is off-putting.