• Temporary Burn Out

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  • A Possible Spiffy Faction

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    SpiffyMeisterS

    Recruitment closed. You can be recruited in game...

  • Server outage - Nov 19

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  • Book A Spiffy- Nov 4th through 8th

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  • Changes to Scribe Scroll

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  • Greater Animal Buff Alterations

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    ZoolZ

    Someone make a discussion thread in general or something.

  • Ancient Ruins

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    SpiffyMeisterS

    As of version 3846, the ruins will be enterable again (Carniphages might still spawn, please bug report if they do).

    I think I did the triggers right. If you run into rift shit, please report!

  • Calling on players to help stop lag!

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    SpiffyMeisterS

    Basically, in the great archive of CoA scripts, there are scripts that check what items are in an area for us, and if certain items are there- perform certain functions.

    So, the more often it finds items, the more often certain scripts run.

    The more often scripts run, the more resources the game takes.

    The more resources, the more information needs to be sent between you and the server. Or it crashes the server.

    Eventually, there's just too much data in those copper wires for it to transmit efficiently, and your computer frames skip or jump a bit, or you might freeze and find yourself in the fugue later as your computer catches up with the server.

    Now, the argument that 'remains' do much the same thing as items so why is littering such a big deal-

    Well, it isn't. The scripts do not check for corpses/remains. It checks for ITEMS- which register completely different to the server and our scripts (okay, a few scripts check for them as well, but they don't do anything intensive).

    So, instead of creating NPCs that go around and pick up items (EVERYONE hates those, they also generate lag (just less than leaving the items on the ground)) or creating a function that wipes out items when a player is no longer in the area (this will suck since we'll have to create a new script that -

    checks for players in an area, and run it every hour or so. Create a script that places an exemption on DM dropped items so we can run plots and shit and have areas set up generate more lag to combat lag...)

    You can just stop littering.

    This isn't really a request. This is a dm explaining why it's bad, and that you will stop, and that there will be consequences if you do not. We'd rather not have to create countermeasures to this.

  • Major PvP

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  • Cheating / Abusing Systems and Too Good to be True stuff

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  • The Rift is Gone!

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  • The Sun Orb and Ancient Ruins Final Event

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    SpiffyMeisterS

    Doom...Doom....Dooooooooom

  • Bug Reports Via Tickets

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    Strife and DiscordS

    Bumping this(Though the above posts are no longer relevant):

    When you bug report loot not spawning in a quest, you need to be very sure to check the following:

    Is this consistent? Does it happen every time you run the quest? Are you certain no one from your group ninja looted/skimmed the contents of the chests?

    If you are not sure of one of the above posts, dont post a bug ticket about it.

  • Slave Captain Available

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  • Open Event Sunday...

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    SpiffyMeisterS

    Delayed.

  • State of the Server and V6

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    SpiffyMeisterS

    Ambient + Explorable areas are almost done, the team is now focussing on quests and the like. We will recycle some of the more recently made quests (Pits of Shargaas, The Crypt of Harkor, Stonelands Invasion, etc...) and remake many more. Afterward, we will work on cleaning up the palette + scripts on the server to vastly improve performance, reducing lag drastically.

    We're almost finished working on our DM factions as well, I think you will very much like what we have in store...

  • The Slaves of Iniherit (Prelude)

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    SpiffyMeisterS

    PM me a brief info about your pc.

  • You may no longer apply for "Knight" on creation.

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  • Swamp War Plot Shenanigans...

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  • Myron's Morons [Recruitment]

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