City of Arabel
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Search
    • Register
    • Login

    Slingdyke: Lizards and guards

    Scheduled Pinned Locked Moved Requested Module Updates
    1 Posts 1 Posters 28 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • RichordR
      Richord
      last edited by Richord

      1. Kindly requesting the cows in Slingdyke to be replaced permanently by armored lizards. I forgot the exact name of that creature, but they were the green-ish, elongated and armored looking lizards that are usually not hostile when found out in the wild. This follows several conversations, brainstorming and IC efforts by the village's PC druid E'taka.

      2. Implementation of the requested Cragwatch NPCs for Slingdyke's entrance, as was explained and confirmed in Brent Steel's player plot ticket. This follows weeks of RP and drumming having a militia up for Slingdyke, plus now having 2 PCs as part of it (Vance as the captain and Chantal as the first militia member)

      3. As an addendum to 2. I would really appreciate it if (simply for the ease of copying the style and working on it from there) the outfits of the Cragwatch could also be made available at the Slingdyke's prestige merchant NPC, village elder Flown. No stats needed on them, again; just so the appearance can be copied over by PC members of the Cragwatch and Slingdyke without too much of a hassle.

      1 Reply Last reply Reply Quote
      • 1 / 1
      • First post
        Last post