Changes to the module
-
Added some bones and bloodstains to central Arabel near Bhaliir's gate due to the recent conflict over the blockade.
Central now displays an enter message indicating the deteriorating nature of the neighborhood.
Moved a few NPCs around to reflect their new habits with the trouble in Arabel.
Minor adjustment to the Lost Ring Quest, cosmetic mostly.
Renamed Border Forest areas to have the prefix "Hullack Forest: Border Forest so that it is more obvious where they are to players.
Minor adjustments to Calantar's Way, mostly cosmetic right now.
Added a new quest in that will need testing before it goes live, hopefully next week.
-
–Luckbringer Matthew will now correctly offer healing for 15gp to those that have finished the quest.
--Stuff you don't need to know about
-
Additional settlements added to the Underdark for players to visit and learn more about what's happening under the city of Arabel and its surroundings. The Bloodied Axe has been relocated, for practical purposes–asume it has always been where it is now. A duergar settlement did not suddenly pop up around it.
Fixed a bug with the faction store for Fivestar Merchants. (I hope).
Updated Merciful Sword Building to reflect the damage from the battle there and its after affects.
Doreta sells MW cloaks of Helm now.
Adjusted the spawns at the fey ring, its not actually suppose to be the same fey every time--and was suppose to be random fey every time.
-
v48.
Put in the Vast Swamp areas that I forgot to put in on v47 ten minutes ago. Oops. Players get to visit all the famous canon areas of the Vast Swamp, which is hopefully just as deadly as the canon stories make it sound. Good luck.
Also forgot, a new quest is in. It may be bugged. Hopefully not.
-
v59
Yes I know how to count, it's just that we don't announce everything!Okay so the changes that really interest you are:
- PC mode switch no longer show you switching between PvP modes
- The portion that did not work in Oemor's quest is not accessible anymore until it's fixed.
- Fixed the prayer spell, you can now use it safely near blue NPCs I believe
- Modifications to skill checks and ability checks
- A new formula is now used to calculate XP losses when you return to life.
Respawn: You lose 45% of your total XP
Any form of raise: You lose 18% of your total XPBy total XP, I mean the total you have with your character while you are in the fugue. So there's no tricky obscure formula anymore, it's just a fixed percentage.
This will be in testing, it might change depending of how it affects the balance of the server.
-
–Kidnapped Kid Quest yields 20% less XP as some people were getting about 1000 each time (too much!)
--Kidnapped Kid Quest level restrictions changed to 3-7 instead of 3-8 to better balance it.
--Added a new quest called Damp Cave:It's for levels 1-4, it's outside the city, but not too far away!
I imported and exported and changed things a lot, so there may be a few bugs or unforseen errors. If something doesn't work right, this includes getting too much treasure or XP as well as getting too little, or any weird monsters, or wrong journal entries or anything of the sort, please list them in the Bug Reports forum. Conversations especially, you should only be able to make a skill check once. That said, I'm pretty confident that it works fine. So go and try it instead of spamming Hidden Garden.
-
Henceforth, creatures that can float/fly will receive a substantial bonus to their climbing/jumping/balance checks.
As always, this is subject to alteration/adjustment if necessary.
Please report any anomalies in the appropriate forum. -
A lot of tweaking to quest rewards and difficulty.
Defense of Durmoth and Waves Against The Grain should now be a lot easier than they were before.
-
The Gilmor quest has been spruced up and put on the QuestSys system.
Please be detailed in any feedback, the quest is pretty open-ended.
-
Players should not drown now for entering the Vast Swamp South.
Players respawning should get some vagabond rags so they aren't naked.
The Hungry Dark quest should be working now.
The draconic summoning theme now has a good and evil option.
Cosmetic changes to Magic Chess quest to fix an AI exploit. Slightly changes to NPCs to balance difficulty.
Fixed the Warehouse quest, player's should now be able to properly repeat this quest after another party has done it.
Fixed Merrippi's store so it should open now.
Removed many obsolete scripts.
War veterans should not spam Hello anymore.
Adventurer's Guildhall shop has new inventory.
Some changes to the Citywide Sending System to reflect in-game happenings.
Updates to central Arabel to reflect in-game happenings.
Added Ten-Foot Poles and Magical Grease Jars that give bonuses on jump/tightspace checks.
Updates to Rumtum's tower and shops.
Minor cosmetic changes to East Way to reflect in-game events.
The old keys to the East Way Mercenary Barn should no longer work.
Off with Her Head, the Bresk quest, gives 10% more XP and should also give some random unique treasures in various special chests.
-
Kanthea's quest has been reupholstered and put on the quest sys, please report any issues with it.
-
Updates to central Arabel shops.
Updates to Jarnek and Temon's shops.
Update to bard's home. Demolished it actually, and added a big out door park for bards instead.
Cosmetic changes to NW Arabel to reflect recent events.
Fixed bug with Draconic Summons.
Demolished Bericho's house too. He has moved to a more exciting location.
Updated Gorn Ogretoes in Black Barrel Tavern to sell only to Gondegal faction now.
Updated lots of stuff in the Mage's Guild.
Fixed some stuff with Rumtum's Tower, the entrance for his apprentice mostly.
NPCs who were not speaking before should speak again now. Report any new bugs in a new thread please.
Fixed the merchant Sandra in South Arabel, her store should open now.
Demolished the Iron Throne building too. My wrecking ball lost control.
Gave the Dwarf Mercenary in central sFaction.
-
The Scribe is gone. No more notes, sealed notes and books from him. His area is gone from the server. PCs have the ability to scribe notes on their own now, here is the trick.
@Super:
1. Merom the Bookseller in East Arabel now sells something called 'Unscribed Note'. Buy one.
2. As long as this note is in your inventory, you can use the following chat command to scribe it. Let's say I want to make a note saying Lord Bhaliir is my King. I would type that in my chat window:
.scribe Lord Bhaliir is my King!
3. Then the note should change name and be a 'Scribed Note' and the description should now read: Lord Bhaliir is my King!
N.B. If you make an error, you would just have to run the chat command again, it will overwrite the content of the note (Which is way better than the old system (Yay for typos))
-
Cosmetic changes to central.
Tamara's quest should now work.
Added a few Easter Eggs back in.
Added a neat thing for people to find.
-
There is now one more little scripted mystery for players to discover. It's something that can be done 1 time per character only, but it's worth it.
-Explore!
-
- Tweaked the restrictions on skill and ability checks implemented in conversations, let me know if you are still able to attempt a skill check multiple times in a conversation (and succeed it after an attempt that failed).
- Fixed a glitch in the greater dispel magic spell
- Changed the XP calculation formulas for returning to life
- Most quest giver NPCs will now emote out loud how much gold they give to the party leader collecting
- Attempt to reduce the last problems with the Bazaar
Cloak appearance will soon be alterable. Only tailors will benefit from a single free attempt to modify them.
-
West Arabel has been modified, the spawnpoint in front of the palace has been removed in favour of a more accomodating location.
New quest put in for people to find for levels 2-6
-
I totally did this :
/forum/viewtopic.php?p=529591#529591 -
Crafters should also be able to alter their cloak appearance next reset.
You can just change their appearance once (after creation). It works the same way as helms. -
- Changed the script when you equip an armor, PCs should be forced to wait for 1 or 2 rounds now
- Altered Rumtum's lab a bit
- Judges should be able to speak to the NPC guards in the jail now
- Suicide should be blocked in jail areas
- It should be clear now that suicide is an OOC option and that you need a DM to suicide IC (we had some trouble with people killing themselves IC and leaving nothing behind…)
- Crown coffers should now be fixed
- First version of the arrest scripts with the uTools is ready for testing