Changes to the module
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v3884
- Offering bowls for Akadi, Shaundakul and Lathander in Tilversar: Western Ride Split
- Added trash barrels to Temple of Green Flames, Western Ride and the Rowanmantle Lodge
- Fixed a few spelling mistakes
- Fish fished IG now weight 0.2 but are marked as stolen
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You should start finding meat on animal corpses when you skin them. This will lead into cooking as its developed.
I also fixed a ten year old bug with the bath scripts, soaking in a bath will now both increase the HP gain you get when you rest and have a restorative affect that removes debuffs. It was always suppose to do both.
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Cleric conversion tool added as of next reset. This should spawn on all clerics on login, if you don't have it.
It works like this:
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Target the PC you wish to convert (you will get a message).
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The Target PC will now be able to see a new conversation option in his crafting menu, asking him if he wants to convert.
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If yes, the deity field will be changed. If not, it remains as is.
Enjoy.
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Did a minor update to the Cyrstaline Caverns quest in the Helmlands
Added in a variety of leather belts
Ore now weighs less, while wood now has weight 5 lbs to 2 lbs in range
Midwinter Quest now can be ended correctly -
Adjusted the power on Pike, monster mostly used in the stolen baby kelpie quest. AB was fine honestly, problem is the damage they did d8+4 was way too much. Reduced it so they still are likely to hit, but will do much less damage. Replaced Blood Frenzy (no idea why they were casting spells) with Intensity. Also switched Piranha and Pike appearances, just because.
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Adjusted power levels and spawn frequencies on Paper Cuts quest in the old library. Quest should require a bit more strategy and be less of a mass of summons slaughtering you when you walk in the door.
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Disabled the Old Town Quest, "Alley Way Kings" as I need to fix a few bugs in it and introduce loot tables as well as fix the balance on it.
It'll be back by next weekend.
I also fixed the Ratlandia Quest, now with more flamethrowers.
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Nebrilimar now sells Portal Stones; more NPCs will follow suit soon.
Animals should now be dropping meat occasionally, maybe even often.
Netherese Alloy will show up rarely on certain spawns that it did not before.
Verdicite should be showing up very rarely on oozes, verdicite shards should be showing up rarely on oozes.
Hook horrors will spawn now in some places for those of you who need hook horror claws.
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Alleyway Kings will be soon be accessible by anyone, changing the terrified goblin refugee to some sort of placeable you can interact with, as with io-Rach. This way Goodly Old Town Crusaders can do the quest now as well.
Bhersken point factory is moved to a more accessible locale. Look for blue lights in the ruins.
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As of 4003, you no longer need to set haks to on. We will not have invisible haks anymore, and the conversation directs people to our forums.
Therefore, use of the sethak command and the head changer PC to set haks and boot is unnecessary. The head changer PC will just have head changing dialogue.
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As of 4003, you no longer need to set haks to on. We will not have invisible haks anymore, and the conversation directs people to our forums.
Therefore, use of the sethak command and the head changer PC to set haks and boot is unnecessary. The head changer PC will just have head changing dialogue.
Barbarian uniters have been overhauled, please check here:
https://nodebb.cityofarabel.com/topic/38925/barbarian/9 -
All lowbie quests should be significantly more rewarding payout wise from the NPC.
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By team consensus:-
- Dispel 10 wands are no longer craftable. Only dispel 5 can be crafted. Dispel 10 potions exist, however.
- Dispel bloodstones are now dispel 5
- Attune gem system is no longer available.
as of next reset.
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As of next reset:
- Underdark areas updated to better reflect the current state of them and the search for the Spark of Divinity.
- House Bhaliir Area fixed.
- Tilverton undead spawns, null magic, and shadows removed. Buildings in ruin or removed to reflect it's cleansing.
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Elemental Gems plot are available as DMless plots until next reset.
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4024-5
Loads of bug fixes and comments on redmine. Check if you have a ticket end and bump it if I didn't get to it.
As of 4025
Frosties "Pass of Okrig" was rebalanced to not spawn a gazillion elite goblin archers.
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v4027
- Leather belt crafting SHOULD now work. Let me know if you guys find any more issues.
- Collected tree wood should now be identified, because you should know what kind of tree you just chopped down.
- Fixed a pair of issues with Porry Hatter Quest
- Maybe fixed an issue with minotaur quest area
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Wow, I never get to post here! This is neat!
Oh, right. Hi. I fixed some things as of v4030.
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Tilverton and the surrounding areas should be more amenable now, reflecting efforts by players to begin reconstruction. There also shouldn't be any more wild/null magic zones in the vicinity. Because, you know, you guys fixed that.
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All warforged repair kits should be working as intended. If you have old +6 ones in your inventory, dump them and get new ones.
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Minor grammatical changes to the Dwarf Embassy and correction of some consistency errors. It seems some NPCs weren't aware that Thunderholme had been reclaimed!
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Myron O'Connor's appearance has been tweaked according to recent events. Please roleplay accordingly by pointing and laughing at him (and then send screenshots to Spiffy).
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Arkham giveth, Arkham taketh.
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Kanthea's Store, available upon completing her quest, now no longer offers certain scrolls that were identified as excessively powerful for our current level range.
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In a (perhaps futile) effort to mitigate gold bloat, I will be monitoring merchants to ensure that none of them have buy schemes/buy prices that are too good to be true. You may notice some unusual merchant behavior over the next few days, and I encourage you to report it should something seem out of place.
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Changes were made to the improved disarm script to inform you once the cool down is over.