Changes to the module
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v2116
Darkmoon Monks removed, being looked into for balance
Donation bowls added to the temples -
v2131
Resting and Questing should be fixed -
Questing still having serious issues, fixes will have to wait for a while longer
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v2134
Hex Cow's transition should now be off-limit to questers only
Fire Goblins' transition should now be off-limit to questers only
Yeasol's transition is now once more available in Calantar's Way South -
v2137
New shrine in Congress of Faith
New Temple in Old Quarters -
v2147
Two new quests are in and will be tested and opened this weekend! -
v2148
New hak is in, make sure to download it before logging in! -
v2155
New explorable areas available
Maleen's Tower has been refreshed
Stormhorns are refreshed too! -
v2160
Ogre quest moved to be more accessible -
v2161
Minor edits across the Module to make quests more accessible and areas more useful/interesting -
v2170
A new look to the sewers and Effluvial lake! Many thanks to Cadiz who helped making the areas -
v2173
Silver Bannermen should now have an optional spawn point
Temple of Silent Night should now have a spawn point
Morgue should now also have a spawn point!
The sewers have been updated and bug fixed, exciting new link to the Underdark. But where?! -
v2176
New Bounty Master and legends added to the Guildhall, more creatures and legends to come!
The New Bounty Master also has a competition system, the Winner will be announced at the end of the next month -
v2180
The Pit system is soon ready for realise, fun for criminals and lawkeepers alike!
Immersea has two new shops, one for various wares and another for herbs
Immersea's old and ancient smith shop has also been edited, it needed it -
v2185
The Elven Shrine in Maleen's Tower is now open for public -
v2187
Exploration exp markers have been added to the Wyvernrest Islands
Windfall has been edited to be less of a lethal death trap
Rare Spawn Bounties should be more rare now
New bounty added to the Bounty Master! -
v2190
Sewers ladders have been moved to reflect to North, East, South and West -
v2195
Greater Wyverns should now not be so impossible to kill
The Arabel East Gates to East Way Road transition should now function correctly
Hidden door in the Underwater area has now a lower DC -
@The:
'The Pit' has now been implemented. A new punishment system that is useable entirely without DM input, can be used for anything from petty crimes, to really terrible crime lords, to corrupt guards throwing 'mostly?' innocent people into it. the pit is a place where criminals work off their debt to society in a dangerous environment, trying to survive until they can complete their sentence.
It is hoped this will be a much more fun way of dealing with criminals that were previously placed in a jail cell and rarely visited (you can visit the inmates in the pit too, without the need for a guard, or a DM to take you there)
There is more to be added into the pit as time goes on.
I may be possible for people who are not a part of the Wyrmguard to gain the rights to sentence people to be sent into the pit
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v2200
Various Underdark areas now have random loot placeables scattered all over the place!