Changes to the module
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Put an NPC for the Derro Mines quest back in. NPC is no longer in Castle Crag, go find him. He's someplace you'ld expect mines.
Added a few more portals around the module. The appearance of these portals is IC, they're new, just magically appeared.
Young Badgers should spawn now, they weren't before.
Adjusted frequency of the big Ankheg's spawning, they're a little less likely now.
Replaced the quest ender for Waves of Grain. This quest should be working again.
Moved Molly Wakeman from Crag Forsaken Castle to Adventurer's Guild, edited her conversation to reflect this. Moved quest transition to Guild as well. Renamed her Karla Johnson.
Moved Tyanna Softfoot, someplace old and alley filled.
Deleted Castle Crag : Forsaken Lands. This area has had its full story told. If I missed any resources from it I should have saved–let me know please via the Bug forum or Suggestions as appropriate.
Moved Jand and Shady Character to a place the sun doesn't shine to do business.
Added an abandoned and ruined Castle Crag to Marliir's March : Forsaken Lands and renamed it Marliir's March : Ascent. Just pretend it was always there, and is totally smashed to bits now and abandoned.
Moved transition to Bresk Quest to Southeast Outskirts: Grounds behind the remnants of the Bresk estate (the castle that was there built by the Zhentarim is now 'gone' but IC the quest giver explains that after the Zhentarim left it, the vampire moved into it to claim the lands her daughters won). Should make it easier to get to, and do, this quest.
Deleted Phoenix Covenant sign from Gilded District. Some large rubble as area is being rebuilt. Last large air elemental on Kanthea's Tower. Deleted last Stark Wyvern from area.
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Portals now no longer require bard/wizard classes to decipher. Anyone who can pass the proper skill check can decipher the passwords now. (Granted, that STILL means Wizards/Bards are probably the only class that can do so–but now everyone has a crack at it.)
Removed King's Forest: Fisher's Hut (pointless area used for one quest giver). If a player knows there is something useful here, please let us know.
Moved Billy the Fisher, QS giver for Fishy Spiders to Eveningstar, along with transition. Fixed the loot on the quest because it is suppose to make the quest a little easier (but was broken and didn't spawn any of the right stuff). Increased the gold reward by 50%. This quest is meant to have GOOD XP and low gold, but the original gold reward was LESS than low level quests. Please give me some feedback on this quest, looks like fun and a neat quest, but really needs balancing.
Put True Strike Potions back in, only at Meirippi's.
Fixed Fighter Only armors in Temple of Victories.
Hung Kraegus Thune's shield in the Hall of Victories.
Moved the Dhedluck Barrow quest to Eveningstar, temple of Lathander, which has finished its repairs and cast some Raise Dead on its priests.
Moved some NPCs out of Dhedluck.
(Yes, Dhedluck is being phased out of the module slowly.)
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Next module update, we should have alchemy in and the fey sorcerer theme.
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A few changes for module v2000 to be aware of right now.
Our 7-12 level quests were far too easy. In fact, some of them were risk free for the right party, and basically a simple challenge for any other parties. A DM, without asking the rest of the team went and weakened the difficulty of many of these quests, likely in an effort to make people do them more. I adjusted the challenge, and am hoping to hear good, useful, constructive feedback on the current challenges. You will be getting more XP and challenge from the following:
Kanthea's Bear Hunt
Thunderholme Giant HuntAdditionally, I fixed a bug with the Lost Pilgrims quest. The treasure and boss monsters will now spawn, should make this quest much more rewarding.
There are also about 50 new alchemy recipes, which should be alchemists plenty of great, fun stuff to do.
Oh! And there is a new area to explore, an ancient tomb to explore with a very CoA-centric theme and history, and a new quest. Hope to see you in the Fugue.
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v2011
Oak trees should now use gardening system. I'm 75% sure I introduced a bug with oak trees. Please let me know.
Fixed bug with Jadraxian's tomb secret doors.
Redesigned the Ururk Orc Raid quest.
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v2018
Added Susser, Oak, and Ironwood recipes to crafting. Recipes can be purchased from a few merchants, in out of the way and hard to reach places for people who look around for them.
Made some changes to the Porry Hatter quest that will reveal more of the background story of this quest.
Some quests had their level ranges expanded.
Sunken Ship to 3-7th level.
Nada from 1-3 to 1-4th level.All gardening spots have been removed from "road" areas, the DM team feels that gathering lumber and magical flowers shouldn't be quite as simple to get to as walking out a gate and twenty feet from the city walls.
Arabel's back alleys have a new shop in store for your rogues and knaves.
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v2090
New exciting exploration areas in Wyvernwater now available to swim to, stay tuned for further additions!
Easthaven has now returned to the surface, the areas has been updated to reflect on this recent event.
Various minor changes to the module to your pleasure, lots of secrets to be found! -
v2091
Next reset Hexcow and Firegoblins will have relocated in the King's Forest to be more accessible for people to quest.
The King's Forest has also been reduced in size, as many of the areas didn't really do much!
Exciting new area also going in, stay tuned as this area will rely on the new haks. Please make sure to update your haks! -
v2100
Hex Cow and Fire Goblins now fixed, available in the South of the King's Forest.
Silver Palace now has lockable meeting rooms, for all the secret pleasures.
Exciting new areas being tested and refined, hopefully they will be introduced soon! -
v2105
Update to Immersea to reflect on recent events, beware it is dangerous. -
v2112
Sexy new merchants in
Sugnar is no longer hostile
The secret tunnel to the UD has been moved a little bit away from the main streets -
v2116
Darkmoon Monks removed, being looked into for balance
Donation bowls added to the temples -
v2131
Resting and Questing should be fixed -
Questing still having serious issues, fixes will have to wait for a while longer
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v2134
Hex Cow's transition should now be off-limit to questers only
Fire Goblins' transition should now be off-limit to questers only
Yeasol's transition is now once more available in Calantar's Way South -
v2137
New shrine in Congress of Faith
New Temple in Old Quarters -
v2147
Two new quests are in and will be tested and opened this weekend! -
v2148
New hak is in, make sure to download it before logging in! -
v2155
New explorable areas available
Maleen's Tower has been refreshed
Stormhorns are refreshed too! -
v2160
Ogre quest moved to be more accessible