Changes to the module
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v2348
New bounty monsters
New secrets
Couple of bug fixes -
v2356
New quests should now all be working
A third new quest has also made it into the module
Maw of the Hydra has been balanced after feedback
Helmlands has slightly less jump/climb points -
v2376
Mythalite Magic should be bug free now
Lightning Bolt nerfed (1d6/level + 1 round daze on failed fort)
Added NPC to Temple of Unquiet Night
(also belated, but there's an NPC in the module who deals for Mythalite)
Rumour mill turns some more -
v2380
New optional crafting stations available across the module
New stone for optional resources in the Spire
New exciting stuff that you have to find in game! -
v2381
Common subraces in place.
PvP death should always drop a bag now, report if not happening.
Added several new spells and scrolls. -
v2400
Loop of doom in the Fine Hells is now fixed! -
GARDENING IS NIFTY WORKING. GIVE A KISS TO A PLANT.
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v2421
Several quests available once more
Bounty master for various fun bounties has been added outside the city -
Oh yeah, fine hells now has bedrooms.
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v2427
Albon has moved to Old Town
Fine Hells has gotten another improvement
Dead Cold has been improved and updated
Lots of bugs fixed too! -
v2430
Clar Banda's Tomb is open
Wyvernwater Islands unaccessible -
v2431
New merchants dotted around
New IG lore available
New areas in -
v2455
New system put in place to smuggle ore into the pit to help out your criminal pals -
v2457
Turning in pit ore will now grant xp
Added in a rather dangerous little ritual spell that is completely learned/pursued with IG resources and without need of a DM, in activation or in results. Don't blow everything up!
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v2473
Two quests have returned
Lots of new secrets across the module, a lot -
v2474
Serpent has regained it's little "puzzle" to enter, have fun figuring it out! <3
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v2485
New IC information available
Donation system trial has begun! -
v2486
Solus has a new convo that is hopefully not too buggy -
v2492
New routes and explorable areas available
New bounty monsters available
Something big lurking somewhere~The module breaths and changes over time, nothing is set in stone. There are many secrets hidden and lurking, just cause they are not obvious does not mean they do not exist. Remember to explore and lift every stone, with every character cause it is most likely one character will find something another will not.
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v2493
New Merchant
New Secrets