Subcategories

  • 222 Topics
    320 Posts
    ErebusE

    The city breathes, shallow and stained, as the last echoes of war curl into the frostbitten air. She came like a herald of winter’s will--Avalanche, veiled in frost and shadow, her voice a chorus of glacial ruin. From beyond the northern wall, she spoke but once, demanding Arabel’s ruler within the hour.

    But the storm did not wait.

    From the east, they surged--orcish fury unleashed in blackened waves, battering the gates with tooth and azure flame. With the ferocity of a defender's heart, adventurers rallied, pushing back against the Azure menace at all costs. Some defenders even remark upon the strange forces emerging in defense of the city: strange gusts of wind, made singular and material, along with treants oozing rot, rose to meet the orcs and their Azurespawn along the forest-line roads east of Arabel.

    For a time, the old heart of the city was lost in blood and smoke, its stones trembling beneath the weight of ancient hate. Yet still, Arabel did not fall.

    Adventurers carved through the chaos like stars defying night. The People’s Militia, loyal to Sleathe, held fast amidst the ruin. And inch by inch, through fire and scream, the invaders were repelled. The orcs broke. They fled, howling, back into the teeth of the Storm Horns--but the wind carries no peace.

    In the crags above, where even moonlight fears to tread, flames of azure now bloom--unnatural, flickering like forgotten gods rekindled in ice. They burn without heat--they burn without death.

    Sir Malcom DeSchurr, grim as the hour, calls for vengeance with the coming dawn--a counter-siege born in steel and spell, the War Wizards at his side. Lord Delzuld has flung wide his vaults, casting coin like blessings upon the city’s battered champions. Yet beneath the brief cheers of today's victory lies a shiver. The war is not ended, with some even ruminating it has only just begun. And beyond it all, a low, dreadful cackle rides the icy chill drifting down from the mountains.

  • Strange goings on in No Man's Land.

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  • Talk of bandits in the Hullack

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  • A plain broadsheet

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    StrawManS

    A number of the broadsheets, where diminished by wear and tear, are replaced by mercenaries of the Company. Now markedly travelling at the very least, always in pairs.

  • Hurlyburly about the Hunter's Union

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  • [The Kobolds Stir...]

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    MidgardsormrM

    Having been in a stalemate for months now, the kobolds and gnomes, backed by Sapphire Order squads, have resumed their fighting. The bodies of gnomes and kobolds can be seen in small piles at varying points of conflict in the forests surrounding Arabel. There are more kobolds than gnomes, but it is only a matter of time before the lizards gain an advantage. Captain Grakas has been seen consulting local mercenary leaders for reinforcements...

  • Rumors of travelers, adventurers and treasure hunters

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  • [various boards seen near the Morgue]

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  • The Oathmender

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  • [goblin checkpoints in the hullack]

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  • Faithless or Righteous

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  • Battle, Brawls, and Brawn

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  • Local inquiries

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    Prof. MisclickP

    a confused librarian suggests there are many wanted criminals and they might have associates/thugs/gangs they are part of

    //Basically start with what we already have and go from there//

  • [the halfling community]

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  • [a gory scene is depicted outside the Vaylan Estate]

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  • [In the deep, unknown horrors await]

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  • Gnolls and Statues

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  • The Bloody Baron of House Misrim

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  • [Consortium 1, Misrim 0]

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  • [Wrath of Raloris]

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    SalemS

    Word spreads through the region quicker than a wintry wind.

    The second Raloris sibling, Zumren the wizard, has met her fate.

    Many in Arabel and the land are quick to criticize the elven embassy for releasing her soul to Arvandor. Many say that was unjustified end for all the crimes she and her brothers committed. Others dismiss the issue saying Zumren is dead and no longer a threat, and that is the final outcome desired.

    Either way, the Palace and the elven embassy celebrate the adventurers, led by Watcher Francis, the Blue Mage Olise and the Great Druid Nan.

    House Misrim celebrates yet another heroic deed by its senior retainer, Victor Grauch as well. The other adventurers are rewarded in gold coin and whatever treasure they found possessed by Zumren.

  • [Breakout at the Vaylan Estate]

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