Changes to the module
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New crafting supplies in Old Town.
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You no longer need to praise Mystra to reside in Maleen's Spire, convo has been slightly edited with Raznor and the spawn point moved to the lobby. It also mention something interesting for any new adventurer ;)
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There is now a quest you can take to gain the position of 'Advisor' to the Citadel Council faction. It should be easy enough to find.
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To add to the above. If you are part of another faction, do not take this quest, even if it for some reason lets you, It is a bug that it does if it indeed does.
Thanks.
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Just a reminder too. you should only join factions with main characters. The above mentioned quest lets you join a faction.
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Plebian Court can alos be joined in a similar way to the Citadel Council now. The quest giver is in Shylocks. Look around.
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Several areas have had their map points updated, now you can make maps for loads of places! Please remember to report any area that don't have mapping but you think should, to the suggestion topic.
Mount Rausrawana has also had an update, along with various other areas with lore and stuffz
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New haks in, make sure to update!
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Furies moved and packed IG, happy hunting to find them
Old Town has no gates, cause they blew up. wops.. where there goes that defence.. :D
Memorial garden added -
Put in an updated Old Town. This Old Town still allows PvP just as the old one does, it has NPCs present in it but these NPCs are BROWN and not BLUE so PvP in front of them is acceptable, unless you catch them in the cross fire and then they may fight back which is not a bug.
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Did some Death Touched and other bug fixes.
Players now need a different reagent to summon charring corpses. Charring Corpse was just too powerful and now requires something found on quests and linked to fire and negative energy.
Added Apple Trees and Memnon's Peppers to gardening system.
Undead Chocobos now use an actual undead appearance.
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Added the Beast Master kit for rangers. If a ranger has any animal companion currently on the Magical Beasts list, they can no longer maintain that companion without the kit. Please be warned.
Details of new kit here.
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v2696
Lair of Temptation has been edited to be less deadly and more rewarding
Graffiti has returned to Old Town! -
Bresk Quest got some new loot. Go check it out!
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v 2704
Made adjustments and bug fixes to Beast Master Ranger Kit (so it should be working now).
Updated and fixed bugs with Ice Giant Quest, rewards will see a boost here now.
Updated loot on Io-Rach goblin quest, just adding variety and better socket gems to quests. No quest should be giving a "Crippled SKILL BONUS" gems anymore, those that do need to be updated.
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v2705
Tried another fix to Beast Master Ranger kit. Companions should now be working properly, hopefully the feats are applying when you log in as they should.
Added a new tree and plant to the gardening system. This changed the recipe for Healing Kits +1 to be something that you don't have to go out to the desert to find.
Possibly removed a reward given out on the Azer quest, I will fix that very quickly. Won't affect the quest really, you just may find you don't get a whetstone as an extra reward in the end stage.
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New spell caster available in Old Town, offers similar service like Raznor.
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Added in a Winter/Yule/Christmas/Kwanza/Festivus/Secular Winterfest themed quest for you all, available only for a couple days!
Put in a new quest (well, two really) in Immersea. There may be a bug where bounty objects you seek drop twice, please report this if it happens.
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Scaleable animal companions are a little less scaleable now. Rangers particularly will notice this.
New formula [(Ranger Level -2) + Druid Level + (1 if beastmaster kit)] for their levels.
Companions who scale are meant to be the best companions more or less (some static companions may still merit up here like Cormyrian Direbears and Dire Owlbears) but when the companions have 250 HP and are level 12 that was really far too much.
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The socketting kit now only adds one socket to mundane weapons (it also now works on whips, which it wouldnt previously due to their bonus feat of disarm)
This was done because d4+d4 damage gems was just pretty insane. We might, in future, consider allowing two sockets, but disallowing the stacking of damage gems, so you could still create +1, D4 damage weapons.
Potion brewing wasn't working properly - It thought you were near a cauldron for brewing almost all the time. It now detects cauldrons (or you having a portable cauldron) correctly, and will only apply a chance of gaining more potions from a single brew if there is a cauldron available. You also need to have enough potion bottles to make the extra potions should you gain them from the cauldron bonus.
This is not a nerf in any way, it simply makes the system work as intended. You can still get bonus potions, you just need to actually meet the requirements for the bonus now.