Changes to the module
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Oh wow, those crag cat things must be awesome now!
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Fixing some transitions with Starwater Gorge and Helmlands.
Did some bug fixes.
Vampires respawning at their coffins should have a 6 second delay before they start attacking.
Updated socket item shop to sell new weapons and more rings/amulets.
Adjusted the Floating Island so spawns aren't as exploitable by removing a few jump checks.
Added Yew trees and yew items to woodcrafting. Enjoy!
Fixed Eye of the Primordial. Now uses climb checks to reach the top, removes problems with wonky walkmesh that made it impossible to get down once you were up.
Made one edit to the Oak items, the Banishing Dart, renamed it to Live Wood Dart and made its utility against undead as per oak wood's standard benefit.
Adjusted the leather/bow shop. Bows for sale in there were better than anything you could craft just about. Too good and too cheap by far.
Call Lightning now works even in clear skies, but you do need to be outdoors to cast it. We hope to later add a simple spell alteration so druids can change weather, and when we do that, Call Lightning will need rain again–but for now--enjoy blasting people.
Players will note increases in XP yield from Helmlands and Thunderpeaks.
Orcs and goblins have been making poisoned arrows...
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Fixed CARES encounters in Hillsmarch and King's Swamp; you should find more spawns in these areas (and less uberspawns with several different spawns all appearing in one spot). Also swamps should only have 'swamp' creatures not gangs from Old Town or wilderness creatures.
Slightly increased spawn chances of Albino Crag Cats.
Added bonuses against Magical Beasts as well as Animals and Beasts for dire leather gear and dire bone gear. (And +2 Mighty to the bows); Might +1 to Animal Bone Bows; added +1 slashing damage to Animal Bone Arrows (Occasio were half the cost and do d4-so now Animal Bone are not as likely to do as much damage except against animals/beasts; Added Dire Animal Bone Arrows (d4 neg with bonus against animals/beasts of d4 more)
Druid Summons, badgers, wolves, and earth elementals got a boost.
Adjusted Bone Charms for the "animal" spells to have their cost more in line with other craftables; these charms now have 2 uses rather than 1 and now cost slightly more than two brewed potions but cost much less than 2 store potions. Crafters can hopefully find a way to make profit off these now.
Fixed several bugs, implemented several suggestions from the suggestion tracker forum, and fixed several exploits.
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Some more druidic lore exists in game.
Druids are able to alter One with the Land in order to alter the weather in an area. (Call lightning hasn't been reverted to require rain yet, though, but it will)
Hardcastle weapons (agents get them) have come out of prototype phase.
Some mercenaries have had their 'warning' scripts re-applied. So summons, weapons being drawn, and people banned from the areas they guard will now annoy them, and they will tell you about it.
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Goblins should be skinnable now.
Some NPCs might now use sorcerer themes.
Druid/ranger animal companion calcualation changed to what it was supposed to be.
To determine if you can tame a companion, it now takes your total druid/ranger levels, and adds you BASE charisma BONUS to that number. The result if the highest level an animal can be if you want to tame it.
Oath of Wrath for Clerics with the Vengeance domain now works.
You can now buy large quantities of Waters of Myth Drannor from leather/bone working stores. You use these items on the crafting bench to spawn many Waters of Myth Drannor into them. This is a convenience issue, it kind of sucked to have to buy over a hundred waters, to then transfer them all by hand into the crafting table.
I removed a search check in Haunted Halls:Lower cavern, it is now a rope with a low DC to climb it.
Various bugs fixed from the Tracker.
This is all after a reset.
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Updated sorcerer themes by expanding their spell lists greatly (some themes still just can't cast all spells) and added in a new theme, the Deathtouched sorcerer.
Fixed various bugs, reviewed various suggestions.
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Recipes for goblin skin/bone items have been added to the module. You can find them the typical way new recipes are found, but an NPC also has some in a shop (somewhere).
Fixed various bugs, reviewed the suggestion forum.
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The Congress got something new and savvy, while several bugs have been fixed. Enjoy!
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v2639
New lore old and new scattered across the Module, happy discovering!
Loads of bugs fixed, What's Cooking and Paper Cut should now be all functioning -
Beholders now spawn one of several randomly selected items of use when killed.
Basilisk and Gorgons can be skinned, and leather workers may find a use for these skins. beyond whatever use they may immediately have.
Petrification gaze for Basilisks should now work as intended.
Wand crafting in Shylocks is fixed.
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v2645
Immersea now reflects the latest explosion
The Wedding Wreck can be found in Wyvernwater
3 New Bounty Creatures
Various new lore available IG -
Creatures from the new module update have been added to CARES (our City of Arabel Random Encounter System). This means you may be running into these guys; please make sure you've got your haks updated or you may not be able to see them.
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New crafting supplies in Old Town.
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You no longer need to praise Mystra to reside in Maleen's Spire, convo has been slightly edited with Raznor and the spawn point moved to the lobby. It also mention something interesting for any new adventurer ;)
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There is now a quest you can take to gain the position of 'Advisor' to the Citadel Council faction. It should be easy enough to find.
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To add to the above. If you are part of another faction, do not take this quest, even if it for some reason lets you, It is a bug that it does if it indeed does.
Thanks.
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Just a reminder too. you should only join factions with main characters. The above mentioned quest lets you join a faction.
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Plebian Court can alos be joined in a similar way to the Citadel Council now. The quest giver is in Shylocks. Look around.
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Several areas have had their map points updated, now you can make maps for loads of places! Please remember to report any area that don't have mapping but you think should, to the suggestion topic.
Mount Rausrawana has also had an update, along with various other areas with lore and stuffz
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New haks in, make sure to update!